Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-77TGU-qLo7C-7Q2Fh-WVjcq-Q4zAC | 27/11/3 | 121.7 | 2.09 | 2026-07-05 19:44:41 · 32m 7s | |
| CSGO-xW6KX-fkbUB-JkRq8-4phxi-p4XbD | 18/15/5 | 69.6 | 1.20 | 2026-06-27 20:39:00 · 37m 23s | |
| CSGO-i4JrG-2VKyL-uHsHN-dKrJs-Uiq3B | 9/16/4 | 66.7 | 0.64 | 2026-06-15 17:14:37 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.