Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7iRmX-B4kVV-LDqoi-EVeTs-qrzED | de_warden |
16/18/7 | 73.0 | 0.99 | 2026-07-04 21:21:48 · 39m 26s |
| CSGO-JviVe-arybW-9ypa8-RGb3a-KQM6H | de_warden |
9/14/1 | 34.5 | 0.52 | 2026-07-04 20:37:27 · 24m 3s |
| CSGO-QZi2T-dtKb4-QXfP8-9kW7J-VTTrC | 20/17/6 | 86.2 | 1.25 | 2026-07-04 19:47:27 · 38m 5s | |
| CSGO-b2SxG-a8Y5h-PmYpD-2AHPE-KKoJN | de_warden |
12/16/4 | 67.9 | 0.85 | 2026-07-04 15:07:49 · 33m 45s |
| CSGO-kLeWC-vJ3yR-Z4CDh-ozG2E-wADEB | de_warden |
18/14/9 | 99.3 | 1.43 | 2026-07-03 20:21:45 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.