Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MWhwP-6CHTP-xkGKe-FZpsq-vhjTL | 22/13/7 | 111.5 | 1.68 | 2026-07-04 21:17:29 · 32m 41s | |
| CSGO-dJAJZ-yLEeO-hRQPA-3dmn8-Syv9H | 18/18/6 | 79.8 | 1.08 | 2026-07-03 22:49:00 · 39m 54s | |
| CSGO-LPSyn-a76Bc-xacrx-m6B3w-hCyDK | 10/15/2 | 77.4 | 0.82 | 2026-07-03 21:33:17 · 22m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.