Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5HctG-CKjf6-Jk2HC-OnUCV-NvoNO | 13/16/4 | 79.8 | 0.87 | 2026-07-02 20:56:23 · 26m 50s | |
| CSGO-sQe4i-JGMV2-3cL39-SwBPy-RMwzF | 14/16/3 | 80.7 | 0.99 | 2026-07-02 16:07:38 · 28m 49s | |
| CSGO-RHfNG-9zSAs-PR7vO-hrn38-upNAK | 13/17/6 | 55.4 | 0.90 | 2026-06-29 20:26:27 · 40m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.