Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QX35k-DBqjx-vWk9p-OS7nh-ViZtH | 17/20/6 | 89.8 | 0.94 | 2026-06-29 14:34:46 · 34m 48s | |
| CSGO-Ftvzu-8fruG-xpGQ2-KApme-ZjenL | 16/19/8 | 66.6 | 1.01 | 2026-06-25 12:21:31 · 34m 23s | |
| CSGO-OKz7t-35xNP-a44pQ-Uasbk-uipNO | 10/15/4 | 63.1 | 0.83 | 2026-06-18 13:08:49 · 35m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.