Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FKpAq-hXezn-YU4yK-KCTrm-TO2xK | 13/24/10 | 62.8 | 0.71 | 2026-07-05 18:12:31 · 54m 46s | |
| CSGO-ECLpY-RmjFL-A9ESL-adewh-ViZtH | 10/18/5 | 51.6 | 0.73 | 2026-07-05 17:30:16 · 36m 37s | |
| CSGO-EWxUS-s3TbT-uJDZY-rqd6u-UNv5G | 14/16/10 | 78.3 | 1.14 | 2026-06-25 17:30:31 · 44m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.