Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DxXes-SMFHw-seW7O-ZbCVy-8fwXD | 26/22/7 | 86.2 | 1.21 | 2026-07-03 23:28:43 · 43m 31s | |
| CSGO-h3Kwi-pdktF-YsyCN-tWPJt-NDpcG | 19/11/5 | 108.6 | 1.62 | 2026-06-23 23:13:05 · 33m 29s | |
| CSGO-vt562-7tRrb-LODCQ-6xWoO-qHBxH | 18/16/5 | 131.3 | 1.45 | 2026-06-20 01:03:35 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.