Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLNth-KO9bP-3jVsm-ksXNj-P564E | 14/9/6 | 91.8 | 1.40 | 2026-07-07 21:59:25 · 21m 59s | |
| CSGO-HOdLG-ZxtNr-W7YMH-BAoAM-6bZYO | 13/6/7 | 72.8 | 1.43 | 2026-06-28 19:36:05 · 20m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.