Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYLrF-Adpt4-TOqWV-j2wsZ-huxwQ | 9/9/6 | 75.7 | 1.07 | 2026-07-04 20:19:55 · 26m 35s | |
| CSGO-HHXyU-NbZho-Nww5u-DRnxO-hwAAA | 19/18/2 | 90.0 | 1.10 | 2026-07-03 03:13:54 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.