Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sE3a7-SCWpE-BbGik-rcYQM-CxhaB | 6/17/3 | 43.2 | 0.40 | 2026-07-06 19:36:16 · 31m 55s | |
| CSGO-ac7ox-GO5zV-n6JYL-DVTQE-wyjjD | 14/13/6 | 89.5 | 1.29 | 2026-07-01 19:11:47 · 28m 11s | |
| CSGO-mfWqd-ZfwBw-yOLZE-bkqcX-vvuvE | 10/20/6 | 56.7 | 0.59 | 2026-06-16 17:37:53 · 37m 49s | |
| CSGO-NVTri-uQrx5-SiR5t-vVwa6-GVunC | 20/19/9 | 96.1 | 1.33 | 2026-06-16 16:54:06 · 38m 16s | |
| CSGO-V4QSC-5ConH-3qN3K-TmREJ-wwqVQ | 8/10/6 | 56.3 | 0.97 | 2026-06-16 15:55:36 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.