Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nEosz-hstEH-AKn3b-vEc9Z-NP7rN | 17/17/3 | 82.4 | 1.00 | 2026-06-29 19:25:56 · 38m 7s | |
| CSGO-rLPHY-dpDxW-BdDLu-SqweA-udTnB | 13/13/2 | 53.7 | 0.81 | 2026-06-28 14:02:00 · 31m 27s | |
| CSGO-XPYZc-4dr9N-dpQPh-HTEYF-J9tvE | 9/9/0 | 50.4 | 0.85 | 2026-06-16 12:12:46 · 13m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.