Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YSqQS-a6Mwd-Epu6Z-MWL7L-AJQRO | 26/17/3 | 102.8 | 1.51 | 2026-07-05 21:13:21 Β· 41m 7s | |
| CSGO-LvC3a-BTBce-URGK6-92ym7-6KAMK | 22/12/12 | 127.1 | 1.77 | 2026-07-04 20:21:12 Β· 31m 2s | |
| CSGO-aOWbq-irU9X-Ft5K3-yz8Df-9sLbM | 8/13/9 | 62.7 | 0.92 | 2026-07-04 19:50:28 Β· 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.