Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rZhvH-2sKU3-NnyoA-kMdZQ-AmhvN | 19/17/6 | 94.2 | 1.32 | 2026-07-03 19:43:16 · 42m 48s | |
| CSGO-EGWHE-KCBzy-ULo3y-PWNoO-QnCcO | 16/15/1 | 77.1 | 1.16 | 2026-07-03 05:39:15 · 33m 0s | |
| CSGO-9nxO6-ObO2b-ZTGBW-VL8DM-xH2cQ | 6/17/1 | 39.6 | 0.34 | 2026-07-02 21:35:49 · 26m 24s | |
| CSGO-cxNAt-sRcn6-JKVHV-DzvGw-JCjjD | 19/10/1 | 118.8 | 1.82 | 2026-06-30 22:37:08 · 27m 22s | |
| CSGO-e5PfS-nXidi-L4OcG-B9cOK-28CBM | 16/21/2 | 57.8 | 0.78 | 2026-06-30 21:22:33 · 32m 57s | |
| CSGO-HmWfL-KtG4x-GFPFY-pkUfW-zmDJC | 13/22/4 | 52.8 | 0.71 | 2026-06-29 17:54:25 · 48m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.