Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jfOj7-FzVuA-Q3K5S-JcMWN-K8o3B | 17/16/8 | 109.1 | 1.43 | 2026-07-01 18:26:16 · 28m 18s | |
| CSGO-YvyKN-MzEjZ-6menE-w5Njb-otB3J | 12/11/7 | 74.8 | 1.04 | 2026-06-27 18:46:58 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.