Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r8zyU-7Zwmn-DqEjo-VndFE-OycBN | 19/10/5 | 98.3 | 1.60 | 2026-06-30 16:46:51 · 32m 20s | |
| CSGO-SKBxk-EvCmX-TeeY3-7LEEt-BD6mA | 11/16/4 | 62.9 | 0.76 | 2026-06-30 16:17:34 · 24m 48s | |
| CSGO-qJRTK-OTCjJ-fcq2W-EsyTB-KUGnK | 6/13/1 | 40.3 | 0.45 | 2026-06-30 15:51:41 · 21m 20s | |
| CSGO-YEspr-oFvrW-FhrEN-ExfGV-rZ7nM | 11/22/11 | 54.0 | 0.66 | 2026-06-21 19:24:18 · 50m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.