Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VGsqa-J4kpH-QtG8A-dTzph-OFSiA | 11/15/3 | 64.0 | 0.90 | 2026-07-04 13:24:27 · 33m 4s | |
| CSGO-nEJ27-b5DYb-UqQ2j-m3oEo-uE26A | 27/16/3 | 97.7 | 1.58 | 2026-06-28 13:04:55 · 39m 46s | |
| CSGO-9qcEF-EZezE-mzuv7-vsTR7-tKkXM | 28/10/3 | 141.4 | 1.98 | 2026-06-23 19:33:40 · 34m 45s | |
| CSGO-3NtGC-akoU6-w7GCD-FGSBC-vT88F | 14/14/3 | 115.5 | 1.25 | 2026-06-13 14:43:14 · 22m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.