Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uBAHK-6tB46-RQiCV-MiKbp-AsFiJ | 15/7/4 | 92.9 | 1.51 | 2026-07-03 18:02:56 · 22m 29s | |
| CSGO-RHpCM-mpStW-HWysm-87o77-DUGnK | 12/17/9 | 76.4 | 0.97 | 2026-06-27 14:39:30 · 37m 44s | |
| CSGO-tqVqK-F3w8N-stNvu-UXfzD-kyLwF | 15/14/3 | 75.8 | 1.07 | 2026-06-27 13:57:17 · 37m 9s | |
| CSGO-MHCcA-kPU9S-3E4YQ-aXM9Q-DRRyL | 20/12/12 | 107.8 | 1.62 | 2026-06-26 20:49:58 · 35m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.