Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-anmSD-RtvdN-N3DaY-qjHwP-LmztJ | 21/11/6 | 119.2 | 1.81 | 2026-06-27 15:57:24 · 31m 53s | |
| CSGO-ey9Ox-wd4Hc-4zd6n-pPoLy-F3VTB | 20/19/4 | 97.7 | 1.24 | 2026-06-26 17:57:23 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.