Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DniXQ-D8MiG-MDYf2-v7anH-R8diK | 15/12/6 | 73.1 | 1.12 | 2026-06-25 22:33:18 · 39m 43s | |
| CSGO-ht3cb-kkrP3-USERM-cTpoc-m6yXD | 20/9/7 | 117.1 | 1.67 | 2026-06-23 22:28:49 · 27m 33s | |
| CSGO-4wdBZ-h48vA-8Bbar-uFnNz-SMOtQ | 14/15/6 | 97.7 | 1.04 | 2026-06-13 20:21:41 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.