Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9UvpV-XdPx9-uPJfi-2CHn6-aeruL | 12/13/6 | 88.4 | 1.10 | 2026-06-28 12:33:01 · 29m 14s | |
| CSGO-4Ef2Q-r4dtM-nxduP-Q2kJQ-ZR9jE | 15/11/6 | 86.9 | 1.46 | 2026-06-28 12:01:54 · 24m 14s | |
| CSGO-LRjve-z3EBX-JkPiB-JskXS-nwAAA | 14/13/7 | 62.8 | 0.99 | 2026-06-27 14:21:45 · 34m 55s | |
| CSGO-qDpPR-C6hUZ-wXGvX-TErQr-q3SiA | 12/14/8 | 97.2 | 1.03 | 2026-06-27 13:08:44 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.