Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FmkRG-fyaXO-xDV2H-ADHUm-tXvzF | 9/13/0 | 64.5 | 0.69 | 2026-06-21 18:29:46 · 19m 38s | |
| CSGO-5qHwu-ZYMwm-GhjMx-Q4Udz-5qk2H | 2/12/5 | 62.0 | 0.43 | 2026-06-08 19:34:03 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.