Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TCxE6-CHbnW-e6WBC-K7YLT-DmAEB | 6/21/6 | 38.0 | 0.41 | 2026-06-27 07:25:02 · 37m 26s | |
| CSGO-8cUSv-m5tjQ-ywLox-pPtTp-3MEKO | 21/13/4 | 103.6 | 1.44 | 2026-06-18 21:00:08 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.