Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U9cWF-PcutX-OCO4c-Y3Ldh-YYmQD | 18/9/7 | 123.6 | 1.81 | 2026-06-28 04:07:02 · 26m 0s | |
| CSGO-u3Wiu-NKnMU-8Hb8i-qmNbv-oqS4M | 17/15/4 | 99.1 | 1.20 | 2026-06-27 08:49:10 · 33m 14s | |
| CSGO-Z7N9a-LckGd-dSKTz-qBj5u-y2DVF | 13/16/7 | 83.1 | 0.93 | 2026-06-23 11:44:14 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.