Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PdjfR-Y2sxX-cZ6hu-aCXR4-SpeOQ | 15/14/6 | 77.3 | 1.19 | 2026-07-05 16:55:20 · 32m 23s | |
| CSGO-ydjB4-Zhv2P-kkitZ-YRmBf-WFPEL | 14/18/7 | 62.8 | 0.85 | 2026-07-03 17:48:15 · 43m 45s | |
| CSGO-3vPGV-Hs487-r2wdV-VJyfr-T3kwG | 17/8/8 | 135.7 | 2.03 | 2026-07-02 15:11:28 · 18m 59s | |
| CSGO-TrJUU-2zfeJ-UhzqC-GeLJP-ab37M | 15/15/9 | 99.8 | 1.25 | 2026-06-23 19:15:39 · 30m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.