Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MqBFX-39M8O-PZt6T-X2h5i-nOGSQ | 15/21/10 | 89.9 | 0.98 | 2026-07-01 18:46:29 · 34m 34s | |
| CSGO-4ZEpF-hDsYF-xbCCs-E4TRH-fxF4C | 19/13/2 | 80.1 | 1.32 | 2026-06-13 16:20:08 · 31m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.