Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rNs8i-7zAso-onauX-8Zkz3-ZLhnL | 16/14/3 | 64.4 | 1.10 | 2026-07-03 19:09:38 · 36m 29s | |
| CSGO-DPNCN-rfFz2-3PMQX-JicTM-dmFOP | 24/15/6 | 74.4 | 1.46 | 2026-07-03 18:24:00 · 40m 21s | |
| CSGO-dWWYz-j3FMk-s8zBq-9KTrO-3aaUN | 10/9/3 | 63.1 | 1.11 | 2026-07-03 17:41:00 · 32m 50s | |
| CSGO-6NuLF-y6VaO-U3tP6-PwXn2-YLaxJ | 14/17/8 | 74.4 | 0.91 | 2026-06-12 18:59:54 · 45m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.