Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EmARG-WP7eh-fsMOm-ND6X7-Xz8rN | 17/13/4 | 91.5 | 1.48 | 2026-07-05 18:29:27 · 27m 57s | |
| CSGO-dKWnK-wOvEP-ypOPy-G4ELJ-O9tvE | 20/16/5 | 112.0 | 1.42 | 2026-07-04 19:27:29 · 37m 49s | |
| CSGO-wGe7H-wEYf8-j4JYj-fscpG-dJxsP | 9/14/1 | 57.9 | 0.73 | 2026-07-03 21:57:13 · 21m 43s | |
| CSGO-MdneW-c9df7-ZdYwT-FdzzA-JoBhP | 11/14/6 | 78.9 | 0.99 | 2026-06-28 21:49:04 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.