Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7JwEL-BKzyh-jvTHH-VneyY-F7QBD | 19/20/4 | 73.2 | 1.04 | 2026-07-03 12:05:45 · 37m 21s | |
| CSGO-S6OBD-uoUyc-CAnfj-z8SuR-jmFOP | 22/15/5 | 85.5 | 1.38 | 2026-06-30 18:57:05 · 36m 45s | |
| CSGO-OrexC-Rz8ZX-2Cyec-jqy8i-Z5O3A | 18/9/4 | 111.9 | 1.71 | 2026-06-30 18:30:03 · 24m 18s | |
| CSGO-hu8hH-aJbLc-8MwPu-pvcz9-nUoEM | 10/13/4 | 59.3 | 0.90 | 2026-06-28 14:21:03 · 25m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.