Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2Ohm-u5KFT-VfdjD-nzOa7-myBcO | 13/2/1 | 118.0 | 2.20 | 2026-07-17 19:34:18 · 8m 33s | |
| CSGO-iKbxe-Nfenn-NEKS5-cwCpH-9cEZG | 2/8/1 | 15.9 | 0.50 | 2026-07-17 18:48:49 · 25m 12s | |
| CSGO-ajKVF-yxLPy-KhopX-y45yR-QwSOG | 2/19/1 | 16.0 | 0.07 | 2026-07-17 17:01:55 · 29m 49s | |
| CSGO-cE3kn-tN8A7-rr24s-ZNxMK-ScHLH | 21/8/6 | 112.6 | 1.80 | 2026-07-03 15:32:21 · 29m 58s | |
| CSGO-kVSJB-5VdVb-cHyeW-zhvwU-4RwLA | 13/11/2 | 63.8 | 1.13 | 2026-06-22 15:19:09 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.