Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCjo7-WBpQ4-b55mG-ZD2zL-do9aC | 17/13/2 | 104.2 | 1.29 | 2026-07-04 15:24:33 · 27m 33s | |
| CSGO-Abk7A-s87Pn-KU4Df-GPPAO-L8urD | 6/19/3 | 38.7 | 0.31 | 2026-07-03 05:39:15 · 34m 54s | |
| CSGO-vBbPe-kQwcG-sTCbo-U64Vv-phzbE | 12/14/4 | 73.3 | 0.86 | 2026-06-22 21:07:45 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.