Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOBT7-E9nnB-x3Xzk-iRNeS-XH3JE | 18/22/3 | 77.0 | 1.06 | 2026-06-26 13:37:29 · 34m 5s | |
| CSGO-MDMip-vSPMr-y8wKQ-qXcLx-cW9LK | 17/19/2 | 71.0 | 0.97 | 2026-06-26 12:50:17 · 31m 48s | |
| CSGO-kyXYt-TZC9r-dGVWM-Bmqkp-r3taL | 21/20/6 | 77.7 | 1.12 | 2026-06-24 13:22:25 · 48m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.