Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dObsm-vyNMf-u7BzJ-tNC6n-uE26A | 17/23/13 | 74.0 | 0.98 | 2026-06-29 19:47:33 · 52m 25s | |
| CSGO-EVSjH-cBxvW-EkoG9-u9zuN-tGvjN | 20/14/4 | 104.3 | 1.56 | 2026-06-28 12:25:10 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.