Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3AsMH-xMpeO-iP62h-aQ6vC-7TQ7B | 9/20/5 | 45.0 | 0.50 | 2026-07-04 22:23:14 · 40m 37s | |
| CSGO-avoyt-eFYP2-ERBFE-Bmk2d-pPocG | 14/16/6 | 87.9 | 1.03 | 2026-07-04 21:09:47 · 28m 51s | |
| CSGO-Qht8d-n8wYa-OJ36f-8Omdm-HY5dK | 22/23/6 | 89.8 | 1.08 | 2026-07-04 20:07:03 · 51m 28s | |
| CSGO-DLQn8-C4tbe-DH5RN-exEjV-M7pxA | 17/13/2 | 69.5 | 1.14 | 2026-06-28 17:28:00 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.