Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-unENB-RTNiO-atQxT-phmO9-TAqVQ | 9/13/2 | 74.4 | 0.89 | 2026-06-27 12:11:27 · 18m 25s | |
| CSGO-pa8m7-Rhb8K-98Ye3-sdLAU-XQaYO | 13/20/5 | 63.6 | 0.83 | 2026-06-27 11:24:30 · 42m 51s | |
| CSGO-4QGAc-icQb5-Nak25-HzcBM-HSWsO | 10/9/4 | 75.7 | 1.23 | 2026-06-25 19:06:09 · 21m 35s | |
| CSGO-UShXb-8whyz-5UzrV-iNTiC-KUGnK | 11/19/7 | 69.5 | 0.82 | 2026-06-15 18:40:39 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.