Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AwXxL-kLuFz-Fan6i-bEcSm-WEDVF | 10/15/3 | 50.5 | 0.72 | 2026-06-22 04:19:03 · 19m 3s | |
| CSGO-m7nqv-qiNOQ-eosGr-HLwLb-vEkwG | 24/16/5 | 115.1 | 1.54 | 2026-06-22 03:38:46 · 34m 25s | |
| CSGO-sAvHt-9Rm3y-FsB5W-wzO3k-SsONN | 11/15/0 | 72.4 | 0.69 | 2026-06-22 03:11:28 · 22m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.