Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eQcWb-SKb2p-N2nAa-fEPaP-eSLTK | 22/18/4 | 108.4 | 1.28 | 2026-07-03 20:13:11 · 38m 16s | |
| CSGO-DwudX-LPVef-Whkcx-nK8rP-6GLXL | 43/18/11 | 139.8 | 2.10 | 2026-07-03 18:21:42 · 55m 20s | |
| CSGO-F8o9e-P4uDF-YdV48-XWLPS-Xa43L | 19/19/6 | 100.7 | 1.16 | 2026-06-27 19:28:00 · 38m 25s | |
| CSGO-CCm6P-D6nY3-v4O7A-wWaVV-KG6KQ | 21/17/6 | 117.6 | 1.49 | 2026-06-27 18:53:15 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.