Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jesi7-wdYc9-mTSHr-SPVQQ-rHHnK | 22/12/4 | 74.0 | 1.44 | 2026-07-03 21:35:07 · 37m 28s | |
| CSGO-ac7ox-GO5zV-n6JYL-DVTQE-wyjjD | 2/16/7 | 51.2 | 0.30 | 2026-07-01 19:11:47 · 28m 11s | |
| CSGO-Cb4F6-2FwkS-RYB2Q-8Nn8H-LdcNE | 6/16/3 | 39.8 | 0.43 | 2026-07-01 18:30:05 · 32m 24s | |
| CSGO-Yqkbt-mS75J-3bjyB-afsQu-o2uWK | 18/14/2 | 68.2 | 1.08 | 2026-07-01 17:46:00 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.