Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cNTJP-J7fmS-2msoR-Pr3La-FvxfF | 15/15/7 | 79.7 | 1.20 | 2026-07-04 15:51:11 · 33m 45s | |
| CSGO-xwMjy-JjeM5-d4zVZ-hLMuM-mxF4C | 22/18/10 | 112.5 | 1.49 | 2026-07-04 11:25:17 · 38m 29s | |
| CSGO-TB7OG-XwNRw-vBHrP-hKuwm-iEbJD | 14/15/7 | 73.5 | 1.11 | 2026-06-18 17:14:39 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.