Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCsur-DWJdV-RKrbh-RrmbU-QmztJ | 22/17/5 | 98.8 | 1.42 | 2026-07-08 00:53:11 · 32m 12s | |
| CSGO-aPYFe-9O56N-xS7kp-ybZmc-DuQVP | 16/14/1 | 88.3 | 1.25 | 2026-07-04 21:17:29 · 25m 14s | |
| CSGO-pmPjA-zmRmG-8cYXD-EF7qj-dYmQD | 10/10/6 | 70.2 | 1.12 | 2026-07-04 02:39:05 · 27m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.