Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tiEfi-MiReQ-ihxb4-jGxmi-2NKDR | 15/17/3 | 77.7 | 0.90 | 2026-07-01 19:41:32 · 40m 10s | |
| CSGO-LYOuU-4F6kw-TbcAt-q5Z9S-JRRyL | 15/15/3 | 66.5 | 1.05 | 2026-06-29 21:39:55 · 43m 36s | |
| CSGO-x8UNY-Qm2Rb-taycG-sOvuH-Zc8zP | 15/11/6 | 105.3 | 1.41 | 2026-06-29 21:04:23 · 28m 54s | |
| CSGO-rFYxc-4mkEw-HYnDm-BCYxT-XQaYO | 13/20/2 | 45.0 | 0.69 | 2026-06-29 20:08:36 · 50m 49s | |
| CSGO-WbLmN-nFOwu-c7EXS-Gscud-5OxDK | 10/15/2 | 64.6 | 0.76 | 2026-06-24 19:39:14 · 29m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.