Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9otrK-Ks73r-rrTCu-boPb4-ZqDZG | 16/15/2 | 83.3 | 1.20 | 2026-06-20 06:18:35 · 27m 54s | |
| CSGO-VpaZV-XaUps-p25Xv-JjJKj-q4yUO | 19/18/6 | 92.2 | 1.18 | 2026-06-20 05:38:41 · 36m 7s | |
| CSGO-vEDsj-2SPWa-zFtV3-qonLJ-28CBM | 15/11/6 | 104.1 | 1.47 | 2026-06-20 05:10:03 · 23m 9s | |
| CSGO-LQojF-Muwud-oW7hF-wtrAC-bxfvN | 16/9/7 | 112.9 | 1.70 | 2026-06-20 04:34:22 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.