Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ynw9-9TqU5-5ZXKf-wuzF3-6ePNN | 24/24/7 | 80.9 | 1.12 | 2026-06-28 15:49:01 · 44m 10s | |
| CSGO-rwxLR-TpjXu-eFfZb-jkOVx-bMFyB | 10/19/4 | 51.8 | 0.68 | 2026-06-26 23:09:22 · 29m 22s | |
| CSGO-jtoeN-VKjdr-SYzSy-YMeMd-LFzQN | 21/14/2 | 78.4 | 1.46 | 2026-06-26 20:45:31 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.