Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yPhU-cPp6m-qtOmM-8OZps-Uiq3B | 21/16/0 | 76.9 | 1.30 | 2026-07-05 14:42:59 · 38m 46s | |
| CSGO-AN3qb-rQeGS-nFrA5-qDJJs-NYjaB | 22/18/3 | 86.1 | 1.20 | 2026-07-05 14:02:03 · 37m 58s | |
| CSGO-qjpES-UehfU-pFpaO-ANbpn-DiRFE | 12/19/10 | 77.3 | 0.90 | 2026-07-05 13:08:16 · 31m 25s | |
| CSGO-fKvhH-J5p4m-mPMmC-VUiXc-DuQVP | 15/17/3 | 74.4 | 0.95 | 2026-07-05 12:29:43 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.