Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VbSo3-9XiJp-zvKQw-W2KDF-OycBN | 23/15/7 | 102.4 | 1.64 | 2026-06-25 18:05:09 · 40m 37s | |
| CSGO-7QUOG-Yo3nq-UtoKO-espDt-efFnK | 26/19/8 | 95.5 | 1.38 | 2026-06-18 22:09:24 · 42m 0s | |
| CSGO-aDmrs-o3i5r-3T2xf-8NnTM-ZxqFF | 18/24/10 | 80.1 | 0.95 | 2026-06-18 19:49:57 · 55m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.