Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qhQXv-jQTMk-qMUco-fOcWn-3O8WB | 18/15/4 | 104.1 | 1.39 | 2026-07-02 20:56:23 · 29m 29s | |
| CSGO-aECEZ-oGq49-L4Vvt-n4W9N-ObCRE | 19/28/7 | 72.3 | 0.88 | 2026-06-30 20:53:36 · 54m 3s | |
| CSGO-DHUbj-6ZHSN-dVP5o-QfEXc-pkiaB | 24/20/6 | 107.3 | 1.43 | 2026-06-25 23:17:27 · 41m 51s | |
| CSGO-GeidY-ofnsS-hac8Q-WPcUq-H3MAK | 16/16/4 | 94.8 | 1.24 | 2026-06-25 22:35:36 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.