Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dBpWN-EuUNR-fU8Os-N66QC-czfyC | 19/16/6 | 90.1 | 1.29 | 2026-07-03 21:09:45 · 39m 21s | |
| CSGO-uwd8B-7KjAN-ZuS87-JjmjZ-R7pxA | 18/10/5 | 94.8 | 1.66 | 2026-07-03 19:21:01 · 33m 31s | |
| CSGO-zt5LZ-4C6iu-3UoOj-tQt76-GAzpH | 18/18/4 | 87.8 | 1.09 | 2026-06-27 19:28:38 · 34m 21s | |
| CSGO-GdsQK-3wFh7-q7Ziu-oapvw-NrYbD | 20/16/4 | 93.4 | 1.29 | 2026-06-27 18:40:04 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.