Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-umUVs-apqNM-RhfOf-vb3ht-bCyDK | 13/17/5 | 66.1 | 0.93 | 2026-07-03 21:35:58 · 38m 25s | |
| CSGO-WJcBk-aEQth-3vmBG-pjxTO-SSUnB | 10/22/5 | 59.9 | 0.57 | 2026-07-02 21:25:40 · 37m 17s | |
| CSGO-tJ8VQ-Xi5MT-ZBr4t-p7oKu-UNv5G | 27/18/8 | 104.4 | 1.53 | 2026-06-26 22:54:01 · 48m 6s | |
| CSGO-Tyd2V-mtOrX-BGsQR-oS2NO-anUaK | 11/16/4 | 59.6 | 0.77 | 2026-06-26 22:21:29 · 29m 19s | |
| CSGO-KiT4T-xrV58-oT8VE-s2tE7-qVSFE | 19/13/5 | 81.9 | 1.41 | 2026-06-23 20:25:33 · 32m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.