Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jzwyj-eHdPZ-n9E8Y-aBFoJ-ZSLTK | 11/17/9 | 110.4 | 1.10 | 2026-07-01 14:46:30 · 28m 10s | |
| CSGO-cWQW5-OwQz5-Z67aN-CHGky-G3bJD | 14/13/8 | 93.1 | 1.28 | 2026-06-29 13:18:13 · 30m 29s | |
| CSGO-4Optm-XfRjp-z5zfX-whruO-6GLXL | 11/19/3 | 69.6 | 0.79 | 2026-06-24 18:58:40 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.