Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8osMd-5tYbj-ZORhF-5onux-bMFyB | 13/17/5 | 77.7 | 0.99 | 2026-07-05 09:16:48 · 36m 18s | |
| CSGO-BFT7z-MFEt4-VXE5z-qxRn8-ZKV5F | 22/19/4 | 77.0 | 1.10 | 2026-07-02 19:47:36 · 54m 30s | |
| CSGO-QaC4N-NJOXB-4Kxxm-7XvtL-w77GJ | 11/9/6 | 63.4 | 1.08 | 2026-06-26 08:54:56 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.