Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZptH-sPf3U-UounJ-PHcFf-dPVeL | 20/18/2 | 87.4 | 1.16 | 2026-06-29 21:09:35 · 34m 48s | |
| CSGO-vL6As-7AxeN-5ZoGf-rmAZr-r3taL | 19/10/4 | 112.8 | 1.68 | 2026-06-29 20:38:05 · 25m 51s | |
| CSGO-2BLTa-KpyUZ-t9zfY-RYuSt-bhUzE | 14/12/8 | 94.9 | 1.39 | 2026-06-21 20:32:05 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.